Graphics & GUI


Introduction
Here I gather all my thoughts related to my graphics production
I seek freedom, not challenge, I have an assortment of styles I use and that is that.


Inspo
* Windows 98 * Newgrounds Animations & Games
* Pippi DOS
* Jens Ahlbom(behaglig form, great specificity, men blir ofta DOS ACID colors, scanned art)
* Herge(behaglig form, great specificity, )
* Pat Hines(Shapes are nice, Strong balance between realism and simplicity, Rendering is effective but not realistic, A style that is accessible to mediocre artists like me)
* Kings Quest scanned Art * Ralph Mcquarrie(composition, färger, simplistic projections)



"Art shall free the artist, not enslave them"
* Minimalism
* Toon/Comic
* Painting
* simple 3D
* Animation/Storyboards
* photography/videography
As always, only do fancy stuff when you are celebrating something, if you celebrate everything you celebrate nothing.
Don't be a f*cking Brillobox


Themes I like
* KAWAII KAWAII KAWAII KAWAII
* I love Kawaii Design, I love Shigeru Miyamoto
* Dancing toons
* Furries
* Older background style
* E environments(LO-FI girl)



Dark vs Light theme
Colors communicates space and relationships.
Light themes communicate openess and freshness.
Dark theme communicates underground, away from society.
Steam, the hub of gaming, should have a light theme instead of a dark theme.
I feel the dark theme communicates that gaming is something that is underground, which it should not be.
Gaming culture/aesthetics should be the focus of society.



HIFI SETUP
It is important to have a HIFI setup.
Try to enjoy art on a dull screen.
Try to enjoy music on a narrow speaker set.
You can not.
Get a real setup god damn it.

Drawing/painting/Storyboard
* Gesture/sketch
* Construction(slå inte ihop 2D former när du gör gubbar dude)
* Details
* rendering(color, bevel, effects, shading, foilage siluhette layers effects)
* In the case of storyboard go as far down the list as is necessary


Raster art
I love raster art, I try to do as much raster art as possible.
I did some raster art back when I was little, before I knew of pixelart.
I call it mostly raster art, I am not loyal to the medium of computer display.
I love raster art on things that are not computer screens.


Early E Graphics
ECPC-korrekt, common use
* 16-bit/LO-FI graphics
* Many different palettes
* 90s saturated fruity palette
* Raster Art
* Scanned Art Work/Photos
* Minecraftia Font(Ideology over UI friendliness)
* High def for celebration


post 2011 E Graphicsref: Zelda Wind Waker, Super Mario Galaxy, Lego Star Wars, Team Fortress, Ni no Kuni
Good for celebrations
* DIGITAL ART WOOHOOO
* Aliasing
* simplistic
* Natural or colorful palette
* Flat shading
* Flat paintings


Bauhaus Graphics
For kommunen stuff
* Flat digital
* minimalism
* high def photo.
* Naturalism color palette
* Times new roman.








Video/Photography
* Distortion(It is really funny I do not know why)
* No Zoom = Vlogger sh*t
* Higher Zoom = home video/Doc sh*t
* Mega Zoom = Dramatic, serious real sh*t(you take everyone more seriously when you zoom in on them)
* Bruks = 720p/10mm
* Dedication = 1440p/30mm
* high/low FOV depends on use case
* 80s Sweden was my favorite era of video style
* IRL meeting, natural pace
* Live Perma TV Studio
* Stativ
* Smartphones om du vill göra en sån där studio massa switchs thing.
Fan va jag hatar när människor slänger pissdyr kamerautrustning på dumheter.
Firar man allt firar man inget.
super high FOV footage has become soo common due to smartphones and now all footage looks so goofy.
This pandemic of cheap wide angle lens footage is an insult to life.
The wide angle lens insults whoever it is used on no matter their legitimacy and greatness.



Thoughts on Design Trends of 2010s->
I like the shift towards minimalism and simplicity, after all that is what I grew up with.
pixelart, common palettes, oekaki, simple video cameras.
I do not participate in the common hate towards the simplification of logos.
However,
The shift in web design bothers me a lot.
All of a sudden everything is spacey and big.
Lots of space, big font sizes, big dramatic images.
Like eating a soup with barely anything in it.
I think this is done to dramatize the content?
It is a very stupid trend.
I prefer the old reddit design that is content dense.
I prefer the japanese yahoo design that is content dense.
I like the design of Dan-Ball JP, which is content dense.
Content dense is nice design! what happend!?
This space obession is the result of individualism.
People want to feel big so they make their images, fonts and squaries big.
They think making things big will make them a more important person, they are stupid!
The importance of your work does not depend on how much space it takes up on your website!
I think gradios design in many ways is the symtom of a screaming world.
A world screaming in pain and emptiness.
Grandios Design is humanity screaming as it sinks into the void.
Another word for Grandios Design is cockish design.

In the vidya realm I would say I dislike the move towards overuse of high end graphics.
Games should look like games.
Simulations should look like simulations.
Celebrations should look like celebrations.
So yeah I appreciate high end graphics when that makes sense.
When you want immersion/tech demonstration high end graphics makes sense.
When you want simplistic communication you want simple graphics.
Too often I see high end graphics for games that should hve simple graphics.
Man I loved the Nintendo DS








Common Fonts
* Verdana-pt12(bread-text)
* Silkscreen(titles)
* Minecraftia